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  1. 1 vote
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  2. 9 votes
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    shelly commented  · 

    提案に賛成します。
    ATK、HITダイスが増えるわけでもないなかでの高SPや難しい条件、
    通常ダメージは常に出てもバランスに及ぼす影響はないでしょう
    プレイフィール的にもその方が嬉しいと思うので…

  3. 6 votes
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  4. 8 votes
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    shelly commented  · 

    ぜひ実装してほしいエフェクトです。

  5. 4 votes
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    shelly commented  · 

    このフィードバックのように必ずしも投票(レビューでいう★)とコメントの両方が必要ではない仕組みにするのも良さそうです。
    特にgood/badは付ける気は無いけどコメントを残したいクエストとかもあるので…

  6. 41 votes
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    shelly commented  · 

    システム的な都合で難しい要望かもしれませんが大賛成です。

    ……
    とは思ったものの、修練所に追加されたアクティブボードを見るに不可能では無いのかも?

    shelly supported this idea  · 
  7. 5 votes
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  8. 6 votes
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  9. 13 votes
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    shelly commented  · 

    フォーラムに素敵な意見が結構詰まってるので良ければ参考にしてください。
    両手武器や盾の修正案について、多くのプレイヤーがアイデアを投稿しています。

    ttps://forum.questnotes.net/%E3%82%B3%E3%83%9F%E3%83%A5%E3%83%8B%E3%83%86%E3%82%A3/%E8%A3%85%E5%82%99%E3%82%A2%E3%82%A4%E3%83%86%E3%83%A0%E5%A6%84%E6%83%B3%E3%82%B9%E3%83%AC-18269/

    ttps://forum.questnotes.net/%E3%82%B3%E3%83%9F%E3%83%A5%E3%83%8B%E3%83%86%E3%82%A3/%E3%81%82%E3%81%AA%E3%81%9F%E3%81%AE%E3%82%A2%E3%82%A4%E3%83%86%E3%83%A0%E5%A4%89%E6%9B%B4%E6%A1%88%E3%82%92%E3%81%8A%E8%81%9E%E3%81%8B%E3%81%9B%E3%81%8F%E3%81%A0%E3%81%95%E3%81%84%EF%BC%81-18387/

  10. 5 votes
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  11. 11 votes
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  12. 5 votes
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  13. 15 votes
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  14. 30 votes
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    shelly commented  · 

    コメントの当人ではないのですが…
    恐らくマスターでクエストを作った経験のない方には、「マスターの方で数値バランスの調整を行うことは当然であり、DEF/MDEFの加減も容易である」こと自体にピンとこないから、提案がPvP向きの調整をするだけのものに見えてしまい、それは良くないという思考に辿り着くのではないでしょうかきっと。

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    shelly commented  · 

    コメントを見てふと思い出したので、運営様の目に留まればラッキー程度に書き残しておくと
    ステータスを上昇させてインフレさせていくと猶更全体の数値バランスが取り辛くなり、一つ解決したとしてもまた次の部分で噛み合わない事態が生じてしまうことの方が多いという理由と、単にSRPGやe-sportsのようなPvPシーンとしてみるには、TRPGとしてキャライメージを優先したビルドを大切にしているユーザーのみが置いて行かれてしまう(+そういったユーザーの方が実は大半を占めていると思われます)ので、数値を上昇させてバランス調整を行うことについてはデメリットの方が多いと感じています。

    議題とは全く関係のない話になってしまいますが、バタフライダンスを含めたマスタリー類の上限値をLv2にする等、まずは数値を均すことで抵抗が不足しているだのといった問題の解決も近まるのではないでしょうか。

  15. 3 votes
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    shelly commented  · 

    追記。
    もしもどうしてもこのサイトで反対投票がしたい場合、投票権を1消費するだけで新規にスレッドを立てることができるのですから、スレッドを立ててそちらへ反対の理由を記載するのがスマートかと思われます。

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    shelly commented  · 

    クエストノーツ開発様が製作したシステムではないので難しいでしょうね。
    提案の意図に沿うのであれば別の提案にあったようなアンケートフォームを設けていただくなどがよさそうです。

  16. 5 votes
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    shelly commented  · 

    獲得EXPが10クエストの間ボーナス補正が入るようなブーストチケットも手段だと思います。

    shelly shared this idea  · 
  17. 2 votes
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  18. 9 votes
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    shelly commented  · 

    意見とは異なるのですが運営様へ向けての補足として。

    具体的な数値とともにアイテムの変更案は既に10以上ものプレイヤーから意見が集められています。
    ぜひこちらも一読していただければ嬉しく思います。
    ttps://forum.questnotes.net/%E3%82%B3%E3%83%9F%E3%83%A5%E3%83%8B%E3%83%86%E3%82%A3/%E3%81%82%E3%81%AA%E3%81%9F%E3%81%AE%E3%82%A2%E3%82%A4%E3%83%86%E3%83%A0%E5%A4%89%E6%9B%B4%E6%A1%88%E3%82%92%E3%81%8A%E8%81%9E%E3%81%8B%E3%81%9B%E3%81%8F%E3%81%A0%E3%81%95%E3%81%84%EF%BC%81-18387/

  19. 5 votes
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    shelly commented  · 

    特に例に挙げたように[マスター][ユーザーイベント]のカテゴリは分けて頂きたいです。
    年単位でユーザーイベントに関する告知は行われ続け、マスターに関する相談は出来る場所が限られ続けていると思うのです。
    何よりも、今の状態よりもあった方が良いにちがいない、些細だけども大切なアイデアだと思います。

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    shelly commented  · 

    賛同します。
    フォーラムを今よりもずっと気軽に扱うことのできるきっかけになるのではないでしょうか?
    もしもカテゴライズがされたならば、そちらでの書き込みも行っていきたいですね。

  20. 5 votes
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    shelly commented  · 
    shelly supported this idea  · 
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