ミヤマ

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  1. 4 votes
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  2. 15 votes
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  3. 5 votes
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    提案ありがとうございます。
    とりいそぎレベルシンクについては考慮漏れなので対応いたします!。。
    その他についても検討させてください。
    よろしくお願いいたします。

    ミヤマ supported this idea  · 
  4. 1 vote
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    0 comments  ·  QuestNotesユーザーボイス » プレイヤー  ·  Flag idea as inappropriate…  ·  Admin →
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  5. 9 votes
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    0 comments  ·  QuestNotesユーザーボイス » マスター  ·  Flag idea as inappropriate…  ·  Admin →
    ミヤマ supported this idea  · 
  6. 1 vote
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    0 comments  ·  QuestNotesユーザーボイス » マスター  ·  Flag idea as inappropriate…  ·  Admin →
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  7. 14 votes
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    5 comments  ·  QuestNotesユーザーボイス » マスター  ·  Flag idea as inappropriate…  ·  Admin →
    ミヤマ commented  · 

    マスタリーの有無による格差も、属性武器が強くないという問題も、武器の使い分けが有効でないからこそ生まれる気がします。

    何故有効でないかを考えると、ひとつは、MIや熟練装備の有無によって武器に格差があることです。

    二つ目に、耐性や弱点は、作った人がモンスターの詳細に書かないとわからない上に、戦闘中の武器の持ち替えができないためだと思います。
    つまり、戦闘前にどの武器が有効かわからないことが武器の使い分けを妨げていると思います。

  8. 1 vote
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    0 comments  ·  QuestNotesユーザーボイス » マスター  ·  Flag idea as inappropriate…  ·  Admin →
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  9. 1 vote
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    0 comments  ·  QuestNotesユーザーボイス » プレイヤー  ·  Flag idea as inappropriate…  ·  Admin →
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  10. 3 votes
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    0 comments  ·  QuestNotesユーザーボイス » マスター  ·  Flag idea as inappropriate…  ·  Admin →
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  11. 4 votes
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  12. 24 votes
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    2 comments  ·  QuestNotesユーザーボイス » マスター  ·  Flag idea as inappropriate…  ·  Admin →
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  13. 22 votes
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    planned  ·  5 comments  ·  QuestNotesユーザーボイス » マスター  ·  Flag idea as inappropriate…  ·  Admin →
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  14. 20 votes
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    2 comments  ·  QuestNotesユーザーボイス » マスター  ·  Flag idea as inappropriate…  ·  Admin →
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  15. 4 votes
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