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  1. 8 votes
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  2. 6 votes
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    提案ありがとうございます!

    ラウンド成長は意図しない設定だったので調整します。(レベル1の性能を3ラウンド、2SPに変更します)

    ついでに「シューティングスター」も「ラウンド終了時に相手がいる位置を狙って使用するスキル」が本来表現したかった効果なのですがマークエフェクトで表現できそうなので修正します。

    以上、よろしくお願いいたします。

    An error occurred while saving the comment
    蒼月 commented  · 

    皆さんコメントありがとうございます。
    一応念の為、他スキルについて述べておきますと、「シューティングスター」は「ラウンド終了時に相手がいる位置を狙って使用するスキル」ではなく、『シューティングスターの使用時点で相手がいる座標に使用すると、その後どこに移動してもラウンド終了時にダメージを与えるスキル』になります。
    なので先手を取って初手で放つ、などの手段が使えるため、PvEで未来視無しでも「シューティングスター」は当てることが可能です。使用感としてはドルイドの「リーフエッジ」のような感じです。

    しかしそれを踏まえても、確かにPvEにおいては、「スターゲイザー」の調整が直ちに必要とは言い難いかも知れません。
    また他にも感じることがありましたらお気軽にコメントください。

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  3. 3 votes
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  4. 15 votes
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  5. 14 votes
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  6. 0 votes
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    蒼月 commented  · 

    効果文に関しては紛らわしいので空白が丸そうかなと考えてます。

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  7. 20 votes
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    蒼月 commented  · 

    個人的には、いいかどうかいまいち微妙だなというのが正直なところですが、もしこれが実現する場合、戦闘中に切り替えができないよう、「クエスト中は固有の編集を不可」にする必要が生じると思われます。

  8. 2 votes
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  9. 11 votes
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  10. 32 votes
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  11. 12 votes
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  12. 14 votes
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    蒼月 supported this idea  · 
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    蒼月 commented  · 

    ATKをSTR×2.0に修正するのは賛成です。
    杖を近接武器扱いで使わない場合はどのみちSTRには振らず0を下回るはずなので、MATKを上げた帳尻合わせとしてATK補正を下げる必要はないと思います。

    STRとINTを上げている所謂物魔型については、MATK補正上方前と比べて単純上方修正になりますが、影響する人が少ないのと、STR,INTの両方に振ると他のステータスにしわ寄せが来るので、特に問題は無いように感じます

    そして設定的にも、素手よりも弱い杖というのは違和感があると思います

  13. 5 votes
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  14. 11 votes
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  15. 30 votes
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  16. 9 votes
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    蒼月 commented  · 

    納得する部分も多いのですが、1ラウンド後に睡眠、というのは少し賛同しかねます。
    微睡をかけるの自体は命中のみ、その1R後に結局眠りきってしまうのはあまり以前と変わらないのではないでしょうか?
    修正後の現在の効果は、このままでもクエストの大ボスに耐性を付与せずともクエストが崩壊しない、ちょうどいい効果に思えます。
    しかし微睡の後に睡眠、では結局1ラウンド放置すれば直撃を強要できる、というものになってしまうと思います。

    現在の微睡でも反応を鈍くさせてそのまま一撃で仕留める、というのような演出効果も期待できると思います。見張りとかに使う場合でも眠い時と言うのは声も出しづらいものだと思うので。

    少し厳しい意見かもしれませんが、こういう考え方もあるということで出させていだだきます

  17. 6 votes
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  18. 7 votes
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  19. 15 votes
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  20. 12 votes
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    蒼月 supported this idea  · 
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