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nakano29

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  1. 2 votes
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    nakano29 commented  · 

    反対です。
    PvEで遊んでみた感じ、やっとしっかりPT貢献できるようになったけれど、まだ手が届かない場面もある、といった印象を抱きましたので、現状が丁度よいと感じています。(PvPはしていないのでわかりませんが……)

    また現状のショックにも言えることなのですが、仮に付与値の調整をするとしてもMATKの半減よりも、固定値での減少が良いのでは、と感じています。
    ステータス補正の半減は、ステータスに経験値を振れば振るほど減少値が増えることになり、しょんぼりします。

  2. 10 votes
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    nakano29 commented  · 

    私も間違えて二重で買ってしまったことがあるので賛成です

  3. 13 votes
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    nakano29 commented  · 

    賛成です
    クエストノーツ外でのPL同士で交流が無い場合もありえますので、
    例えば送信相手の間違い等をした場合、メールを受け取った相手が指摘しなければ気づかない事もあると思います

  4. 10 votes
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    nakano29 shared this idea  · 
  5. 6 votes
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    nakano29 commented  · 

    状態IDを別にするという部分は考えたことが無かったのでなんとも言えないのですが、
    効果範囲を味方のみにするのは賛成です。

    現状、ゴブリンはおろか自我を持たなさそうなゾンビや昆虫ですら音楽やダンスで強くなってしまうので、違和感を強く感じます。

  6. 4 votes
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    nakano29 supported this idea  · 
  7. 29 votes
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    nakano29 supported this idea  · 
  8. 55 votes
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    nakano29 supported this idea  · 
  9. 17 votes
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    nakano29 supported this idea  · 
  10. 43 votes
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  11. 7 votes
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  12. 3 votes
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    nakano29 supported this idea  · 
  13. 17 votes
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    nakano29 supported this idea  · 
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