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  1. 5 votes
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  2. 8 votes
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  3. 9 votes
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  4. 12 votes
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    ventvallee commented  · 

    支持します。
    ブロックする範囲について細分化してもらえるとうれしいです。

    たとえば
    現状の「自分のクエストやルームへの参加も拒否」から
    「ルームへの参加を拒否」
    「レビューを拒否」「パブリッククエストへの参加を拒否」「クエストへの参加を拒否」
    に分けるなどです

  5. 4 votes
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    ventvallee commented  · 

    レビューがユーザーIDではなくユーザー名表記に変更されたため、追加で提案です。

    7.レビューに対して返信できるようにしてほしい
    不具合報告として使われることもあるので、最低でもメールで返信できるようにしてほしいです。
    可能ならば、誰でもその返信が見れるような形で実装していただけるとありがたいです。

    8.レビューした人のIDが、マスターだけでもわかるようにしてほしい
    無くてもいいかなとは思いつつ、一応。
    ユーザー名だと、誰がレビューしたのかが完全にわからなくなり、
    荒らしレビューに対してブロックなどで対応することも不可能になるため。

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  6. 2 votes
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    ventvallee commented  · 

    消費SP増加に賛成します。
    現状、敵のSPを削る手段がマインドブラストしかなくて、いまいち役立てづらいのも解決するためです。

    ファンブル増加は面白いとは思うのですが、ギミック破壊になりかねないため、反対です。(ファンブル増加のエフェクトだけを無効化する方法があればありです)

  7. 6 votes
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    ventvallee commented  · 

    私も個人的な意見書いておきます。

    ドラマティカ
    私のマスター環境では、ラウンド制限スキルやインタラプトなどによるスキルの失敗では劇的カウンターは増えませんでした。
    https://storage.questnotes.net/ventvallee/50d3c90e-f095-4890-96e0-a67c9ff20e21.jpg

    パーティー限定スキル
    パーティー限定だと、パーティーを組まずに挑むパブリック戦での使用ができなくなるので、味方も対象にできるようにしてほしいです。
    システム上できないスワップは、APを軽くしてマルチで使えたらいいなと思います。

    ミミック
    「ローカルではないスキルの場合」だと、使える相手が限られすぎるので、攻撃に対してもミミックができるようにしてほしいです。

    スケープゴート
    他の対象変更系にも言えることですが、スキルの対象を変更するのではなく、エフェクトの対象を変更できればなと。
    もしくは、アクションの対象者が自分でなくても使えるスキルなら、楽しい気がします。
    (味方から味方に攻撃の対象を移す)

  8. 17 votes
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    ventvallee commented  · 

    公式エネミーの耐性無効を見直しても、ローカルキャラの無効が残り続けると思うので、やはり何らかの無属性魔法が配られてほしいと思います。

    個人的には、Offhand装備でのマジックアロー習得を推したいです。
    杖のATKボーナスを知力依存にするのも、一つの方法だと思います。

  9. 29 votes
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    ventvallee commented  · 

    近接キャラが3色持ち歩くの懸念するなら、重量制限を知力でやればいい気がする
    高いほど重い武器を戦闘中にうまく持ち変えれるとかで

    あと、物理クラスにも知力振る意味が少しでもほしい

  10. 5 votes
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    ventvallee commented  · 

    便乗して私からも不満点と提案を

    ◎スキルカードの回避可・抵抗可がどこを指しているかがわからない
    ・スキルの効果で、どの部分が回避(抵抗)可能で、どの部分ができないのかが詳細からはわからない
    ・回避可,抵抗可の部分の自動生成文は色を変えてはどうか

    ◎詳細説明で詳細リンクを使えるようにしてほしい
    ・NPCの使えるスキルを、NPCの詳細カードから見れるようにしたいので

  11. 5 votes
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    ventvallee commented  · 

    利用規約を変更しての共有アカウントには反対ですね
    アカウントを共有しても、一度にマスターを動かせるのは一人だけですし、誰かがログインしたら落とされるというリスクも考えると
    matutake313さんが挙げられているデメリットに比べてメリットが薄いと思います

    ただ、複数のマスターで1つのクエストを作ることへのサポートは欲しいです
    今のように他のマスターが作ったものをインポート→エクスポートするやり方では手間が結構かかるので

    ha1zさんが挙げられているようなクエストの共有ができるなら、それがいいと思います

  12. 1 vote
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  13. 1 vote
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  14. 1 vote
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  15. 1 vote
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  16. 8 votes
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  17. 1 vote
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  18. 7 votes
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  19. 21 votes
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  20. 4 votes
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