Skip to content

7b89367eb2a3

My feedback

27 results found

  1. 12 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    7b89367eb2a3 supported this idea  · 
  2. 28 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    7b89367eb2a3 commented  · 

    支持します。個人的にゲームバランスにそこまで影響は考えられなかったのもあり、ブレードワークと同じ装備条件で良いのではと考えます。(盾は全てサイズが中なので……)

    切実にあって欲しい調整です……

    7b89367eb2a3 supported this idea  · 
  3. 16 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    7b89367eb2a3 supported this idea  · 
  4. 4 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    7b89367eb2a3 commented  · 

    試してみたところ、スキルのステータスから命中判定を任意の値に設定し、さらにエフェクトのアクション修整で命中判定-変数[HITと同じ値]を指定することで似たような挙動を設定することができるかもしれません。

    しかしながら挙動が不安定である可能性があるため、公式でサポートされるならそれに越したことは無いでしょう。よって支持します。

    ~追記~
    上記の方法はパッシヴスキルの補正同様に、装備による補正値を無視してしまうようです。状態変化による命中判定の補正なら装備補正も無視できるかもしれません。

  5. 6 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    7b89367eb2a3 supported this idea  · 
  6. 7 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    7b89367eb2a3 supported this idea  · 
  7. 3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    7b89367eb2a3 commented  · 

    賛成です。

    魔法スキルアイコンにスクロールがあったり、パッシヴスキルに吹き出しがついていたりするのも区別としてはいいと思うのですが、せっかくゲーム内で素材として利用できるのでマスターとしてはそのまま利用してみたい気持ちがあります。

  8. 3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    7b89367eb2a3 commented  · 

    賛成です。

    ウォータースピアに関しては性能的にも特にもう一押し欲しいと思いました。

  9. 4 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    7b89367eb2a3 commented  · 

    しっかり攻撃できるセージを作るためにショックとカームでスキルの二枠を埋めないと行けないのは個人的にとてもしんどいので反対です。

    セカンドキャストが必須級のスキルになっている都合上セージはスキル枠がキツいので、MDEF貫通はショックに標準搭載して欲しいです。

    個人的な気持ちとしてはこのゲームは創作表現のためにスキルセットの自由度は広くあって欲しいと思うので、組み合わせで効果を発揮するスキルセットがあまり好みではないというのもあります……。

  10. 10 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    7b89367eb2a3 commented  · 

    AP3以下で打てる魔法という点で個性を発揮しているスキルなので、消費APの増加という方向での調整には消極的です。

    しかしバリアが大幅な弱体化を伴った以上、バリア自身に補填が無いならばせめて自力での攻撃面での強化が欲しいとは切実に思います。威力の調整とまではいかずともスキルそのものにMDEF貫通を付与するなどの調整でもいいと思います。

    何とかなって欲しいです……。

  11. 3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    7b89367eb2a3 commented  · 

    バリアに関しては、「重ねがけした際に古いバリアの効果が無くなる」の方がいいと思いました。

    現状の状態変化の仕様では上書きができませんが、ダメージを受けてバリアの数値がわずかに残った場合に上書きできないのはかなりしんどいと思います。

  12. 1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    7b89367eb2a3 shared this idea  · 
  13. 4 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    7b89367eb2a3 shared this idea  · 
  14. 8 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    7b89367eb2a3 commented  · 

    ・フェイントを一回のラウンドで複数使用した場合、「二回目以降のフェイントを抵抗可にする」or 「二回目以降のフェイントのAPダメージを -1する」

    上記の修正はいかがでしょうか。
    単純に抵抗可能とするのはあまりに弱くなりすぎる気がするのと、フレーバー的にも一度にフェイントを何回も受ければある程度は(抵抗という形で)見切ることはできる、あるいは効き目が薄くなるのではないか、という考えからの提案です。

    An error occurred while saving the comment
    7b89367eb2a3 commented  · 

    確かにフェイントは強力なスキルですが、個人的には別の下方修正の道も考えて欲しいと思っています。

    フェイントの消費APを3~4に増加させるのはいかがでしょうか?HITを切っているシーフは多く、抵抗可能にするよりも使用者への諸々の負担が少ないと思います。

  15. 3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    7b89367eb2a3 commented  · 

    現状PvPをやっていての感想です。片手武器に対して両手武器の、特にSTR特化ビルドの攻撃力を相手にすると、上方修正されてもなお受ける側のHPが明らかに足りないと感じます。

    とはいえ、単純に係数を片手武器と同じにするだけではプレイヤーのフラストレーションは相当なものになると思うのと、弓ビルドにSTRを振り近接戦闘や他の装備での戦闘を兼ねるビルドが成立しにくくなるなどの問題が生じるので、例えば以下のような調整はいかがでしょうか。

    ・両手武器係数を×2.0にしたうえで、弓と杖を除く両手武器(可能ならば楽器含む)に一律でATK +2の補正を追加
    ・弓のATK係数に筋力補正×0.5 or ×0.33を追加

    弓の強さには引き絞るための筋力は関係すると思いますし、主にSTR特化ビルドを咎めることができれば問題無いのでは、と個人的には思っています。両手武器と片手武器で攻撃力の差が縮まることは、クエストのバランス調整がやりやすくなる利点もあるので、単純な下方修正に留めずご一考いただければと思います。

  16. 4 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    7b89367eb2a3 commented  · 

    賛成します。複数マスにまたがるコマを実装するなどの提案よりも実現がしやすいと思うので、是非検討していただきたい案です。

  17. 12 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    7b89367eb2a3 commented  · 

    親しいフレンドが同様の憂き目に遭ったユーザーとして、提案に賛成します。

  18. 1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    7b89367eb2a3 shared this idea  · 
  19. 20 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    7b89367eb2a3 commented  · 

    賛成です。
    もう少しステルスへの依存が減ると、何より楽しい戦い方ができそうだなと思います。

  20. 7 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    7b89367eb2a3 shared this idea  · 
← Previous 1

Feedback and Knowledge Base