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  1. 4 votes
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    7b89367eb2a3 supported this idea  · 
  2. 15 votes
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    提案ありがとうございます!

    クリックで端に表示されるようにしてみます。

    (Discordのメモみたいな感じにしたかったのでします)

    7b89367eb2a3 supported this idea  · 
  3. 75 votes
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    提案ありがとうございます!

    一旦、自分のキャラクターの場合のみフォロー情報のウェブ参照できるようにしておきます!(要素ごとの表示設定はゆくゆく(未定)・・・

    7b89367eb2a3 supported this idea  · 
  4. 10 votes
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  5. 1 vote
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  6. 2 votes
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  7. 13 votes
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    7b89367eb2a3 commented  · 

    支持します。開発者様がこの提案についてご検討いただけるなら、『マスターにログが公開された通知を行うかどうか』についての選択肢も併せてあるといいなと思いました。(マスターへの通知ではURLも送付されるため、これは実質的にマスターにログを提供するかどうかの選択肢についての提案です)

    7b89367eb2a3 supported this idea  · 
  8. 14 votes
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  9. 1 vote
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  10. 1 vote
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  11. 1 vote
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  12. 1 vote
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  13. 1 vote
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  14. 2 votes
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  15. 28 votes
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    7b89367eb2a3 commented  · 

    支持します。個人的にゲームバランスにそこまで影響は考えられなかったのもあり、ブレードワークと同じ装備条件で良いのではと考えます。(盾は全てサイズが中なので……)

    切実にあって欲しい調整です……

  16. 4 votes
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    7b89367eb2a3 commented  · 

    試してみたところ、スキルのステータスから命中判定を任意の値に設定し、さらにエフェクトのアクション修整で命中判定-変数[HITと同じ値]を指定することで似たような挙動を設定することができるかもしれません。

    しかしながら挙動が不安定である可能性があるため、公式でサポートされるならそれに越したことは無いでしょう。よって支持します。

    ~追記~
    上記の方法はパッシヴスキルの補正同様に、装備による補正値を無視してしまうようです。状態変化による命中判定の補正なら装備補正も無視できるかもしれません。

  17. 6 votes
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  18. 3 votes
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    7b89367eb2a3 commented  · 

    賛成です。

    魔法スキルアイコンにスクロールがあったり、パッシヴスキルに吹き出しがついていたりするのも区別としてはいいと思うのですが、せっかくゲーム内で素材として利用できるのでマスターとしてはそのまま利用してみたい気持ちがあります。

  19. 3 votes
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    7b89367eb2a3 commented  · 

    賛成です。

    ウォータースピアに関しては性能的にも特にもう一押し欲しいと思いました。

  20. 4 votes
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    7b89367eb2a3 commented  · 

    しっかり攻撃できるセージを作るためにショックとカームでスキルの二枠を埋めないと行けないのは個人的にとてもしんどいので反対です。

    セカンドキャストが必須級のスキルになっている都合上セージはスキル枠がキツいので、MDEF貫通はショックに標準搭載して欲しいです。

    個人的な気持ちとしてはこのゲームは創作表現のためにスキルセットの自由度は広くあって欲しいと思うので、組み合わせで効果を発揮するスキルセットがあまり好みではないというのもあります……。

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