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  1. 1 vote
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  2. 22 votes
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  3. 2 votes
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  4. 8 votes
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  5. 2 votes
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  6. 10 votes
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    momen commented  · 

    色々なストーリーに対応できるよう、人間の敵キャラクターが公式で欲しいです。

    また、バランス調整の観点では、サンプルキャラ実装に合わせて幅広いレベル帯の敵キャラを用意して
    「適正レベルに合わせて敵を置けばゲームバランス的に問題ない」という状態にしてほしいですね。

    momen supported this idea  · 
  7. 2 votes
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  8. 11 votes
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    momen supported this idea  · 
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    momen commented  · 

    他に、私が攻撃手段を増やした方がいいと思う理由は
    今のシステムの攻防だと、攻撃に対してリアクションできる防御側のが
    どうしても優位なんですよね。

    今回防具の数値が振り分けられたように、
    攻撃もバリエーションを分けた方がゲームが楽しくなるんじゃないか、と思いました。

    ちょっと具体的に考えてみましたが、こんな感じでどうでしょう。

    【ためる】 AP5消費 次の通常攻撃でATK+1d。重ねがけで強化・ターン数上書き可能。スキルには乗らない
    【構える】 AP3消費 次のアクションかリアクションでHIT+1d、FLEE+1d。重ねがけ不能。スキルにも乗る
    両方とも効果の発揮と2ターン経過で解除。移動では解除されない

    以上のコマンドによる戦術への影響(想像)

    ・防御力の高すぎる敵や、SP切れで攻撃力不足などの窮地に対し、「ためる」で攻撃力を上げて突破できる。
     増加攻撃力は1dずつなので、ピンチ以外は従来のように攻撃した方が強く、バランスは崩れにくい。
    ・防御型タンクが防御しても耐え切れないときに「構える+回避」で悪あがきできる。
    ・回避力の高すぎる相手に対し、「構える+攻撃」で命中率の高い攻撃を繰り出せる。
     相手側もそれを読んで「攻撃+移動」で反撃しながらマス移動で回避したり
     「構える+回避+構える」で攻撃を避けつつ次ターンに強化を持ち越す、
     相手が構えてきたときだけ仲間の「カバーリング」や「プロテクション」をかける、などの発展した戦術。
    ・回避型キャラも、各キャラがAPを多く消費するようになれば、AP1で回避できる優位も増加し
     クイックトリックでより細かく動いたり、フェイントで相手の行動を更に制限できるようになり、
     総合的な強みは変わらない。
     また、「構える+攻撃」と選択すれば、敵の攻撃が飛んできた場合リアクションで回避でき
     来なかった場合そのまま攻撃できるため、回避型タンクとしての確実性が増す。

    こういった基本アクションを増やし、横にプレイングの幅を増やせば
    現在意味が薄いレイピアやスティレット、未実装の槍や斧なども
    「ためるの攻撃力増加」「構えるのAP減」などの特徴を付けられ
    キャラクターの個性化が進むと思います。

    懸念としては、遠距離にいるためリアクションを使う機会が少なくAPに余裕があり
    更に遠くに強化を載せた攻撃ができる弓・魔法キャラが強くなりすぎるかも、ということと
    すでにある「人数の優位」が更に広がるかも、というところでしょうか。

    少し妄想が過ぎましたが、アイデアがあれば気軽に、とのことでしたので。
    クエストノーツのますますの発展を願って、よろしくお願いします。

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  9. 18 votes
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  10. 7 votes
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  11. 42 votes
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    momen commented  · 

    様々なクエスト作成のためにも、共通設定は公開してほしいです。

    特に、宿屋の主人で出番の多いアルマとコルトは
    公式クエストだとですます調なのですが、宿だと「いらっしゃい、今日はどうするの?」
    みたいな普通の喋り方なので、クエストでどう喋らせればいいのか困っています。

    また、初めてログインしたときしか読めないメッセージに制作上重要なことが書いてあるので
    アルマとコルトの冒険者の宿などの公共施設に、「羊のしっぽ」などの固有名称があることを
    数ヶ月ぶりに新キャラを作って初めて知りました。(正確には、思い出しました)

    カードワースをオマージュしたり、のびのびとした作成を推奨するのなら、
    公式設定は最低限、あとはマスターにお任せ・・・というのもいいと思いますが
    やはり喋り方や固有名称など、最低限の情報は公開してほしいと思いました。

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  12. 14 votes
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  13. 9 votes
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  14. 2 votes
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  15. 10 votes
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  16. 1 vote
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  17. 2 votes
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  18. 2 votes
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  19. 7 votes
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  20. 1 vote
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