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ド味噌汁

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  1. 4 votes
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    ド味噌汁 shared this idea  · 
  2. 20 votes
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    ド味噌汁 commented  · 

    そういえばマスターレベルとか言うものも名前だけはあるケドそこと上手いこと絡められると面白そうですなぁ

  3. 8 votes
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    ド味噌汁 commented  · 

    それはそういう選択をした結果なのでは・・・?
    現状、マスタリーを取る取らないの選択肢すらないクラスがあることが問題だという話です
    それらのクラスに、マスタリーの代替となるような他のクラスにアドバンテージを得られるスキルがあるわけでもないですし

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    ド味噌汁 commented  · 

    全クラスでマスタリーを持てることでマスタリーの有無の格差がより広がるというのがよく分かりませんね
    何処と何処に格差が生まれるんです?

    武器選択という面では現状、クラスにマスタリがあればそれを、なければ弓かHITを諦める選択肢しかなく、マスタリーの存在はビルドの多様性を狭める原因にしかなってません

    ド味噌汁 shared this idea  · 
  4. 1 vote
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  5. 22 votes
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    ド味噌汁 commented  · 

    今朝要望だしたせいで投票できないケド、すばらしいと思います
    MMO的にもありがちなやつですし、セリフ同様クエスト側から読み取れるとなお面白そう

  6. 1 vote
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  7. 4 votes
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    ド味噌汁 commented  · 

    というかこれ、どっちかというとフォーラムでやる話でしたね

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    ド味噌汁 commented  · 

    私としては、別にウォリアーが単体でなんでもできるというのには首を傾げるところなんですが(ビルドしだいでというなら確かにそうですがそれは全クラスとはいかなくともウォリアーだけに限った話でもないし)

    ナイトがウォリアーとの差別化に困って妙なスキルを押し付けられている感が否めないのも確かですし、初期5クラスのスキルを再分配して新しく整理しなおすのは悪くないと思いますね
    ウォリアーからは守備特化のナイトが出たので、このフェンサーと、レイジのように自分のHPを減らして火力を出すような攻撃特化のクラスのバーサーカーの3つに分ける、とか

    メイジであれば地属性がドルイドとして独立しているので属性ごとに分ける、とか

    ・・・全部やろうと思うと作業量が半端ないので現実的ではないですが

  8. 1 vote
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  9. 3 votes
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  10. 7 votes
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    ド味噌汁 commented  · 

    1はそれどっちかって言うと経験値側の問題のような・・・

  11. 0 votes
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  12. 0 votes
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  13. 7 votes
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    ド味噌汁 commented  · 

    そういえばマスターにレベルをつけたいみたいな話を開発ブログでちょいちょい見かけたし、一応そのつもりではあるんじゃないかしら

  14. 0 votes
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    ド味噌汁 commented  · 

    まあ、このフィードバックページ自体はどっかのサービスを借りてるだけっぽい?からアレですけど、要は放っておかれてる要望に終わりが来ればよいので・・・

    ド味噌汁 shared this idea  · 
  15. 17 votes
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    ド味噌汁 commented  · 

    罠の知識に長けていることを示す・・・
    確かに何か欲しいとは思いますが
    イメージに沿う効果となると難しいですなァ

    ラウンド終了時に(回避可能)ATKの半分物理ダメージを与える、地点のみ指定可でAP5くらいのアクションスキルとか・・・?
    もしくは地点のみ指定可なアクションに対してダメージを軽減するパッシヴとか・・・?

  16. 17 votes
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    ド味噌汁 commented  · 

    規約にもありますがプレイヤー間のイザコザには、ね
    機能面やシステム面に不便があればこれまで通りそれはもう率先して運営えも~~んしますよ

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    ド味噌汁 commented  · 

    イメージの話ではなく機能として不便、という話ですね
    現状マスターで街にログインすることができず、1つのアカウントで2窓することも出来ないので、PCとしてルームにつくとマスター談義に参加できない、またはその逆といったような不都合が既に起こっているのです

    また、お互いに反りの合わないA,Bと、両者と仲の良いCがいるときにCはどうすればよいのか、といった問題も起こりうるので先の問題を意識するならなおさら複数のルームへ参加できる機能は必須ではないかと

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    ド味噌汁 commented  · 

    パブリックでの発言は禁止されてませんが、30秒に一回という発言制限は会話を行うには重く、事実上、会話に使うのは難しくなっています

    メインチャットとは違い、ルームは自らの意思で参加するしかないので、気に食わないプレイヤーや話題のある所に入っていくのが悪いわけですからこれまた先日話題になっていた問題とは話が違います

    それよりも参加したい話題が複数ある場合に、それこそ複垢でもしなければ話題に参加できないことが問題だと思うのです

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    ド味噌汁 commented  · 

    パブリックボードでの会話が禁止されたのでこれまでとは話が違って、ルームの立ち位置や使われ方が違ってくる都合で必要性は高いと思いますね

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  17. 19 votes
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    ド味噌汁 commented  · 

    同時に、ブロックやフレンド申請以外の、正当な方法でIDを見られるようにしてほしいですね
    詳細カードあたりに

  18. 0 votes
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    ド味噌汁 commented  · 

    微妙に趣旨とは微妙に違いますが、特に乱数を使用したトリガーで否定分岐を使いたいですね
    現状だとある2つのスキルを同ラウンドに使わせないためには制約が多いですし

  19. 2 votes
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    ド味噌汁 commented  · 

    逆にエフェクトトリガーに属性の項目があれば、弱点属性の攻撃は回避するなどの設定が出来てよさげですね

  20. 13 votes
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    ド味噌汁 commented  · 

    経験値目当てじゃなければレビューしないような人のレビューが果たして要るだろうかという話がありますね
    メリット目当てのレビューが増えて実のあるレビューが埋もれる恐れもありますし

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